Miguel Arias
Product + Design Strategy
Product + Design Strategy
SoFi Member Rewards
Driving 60% pilot adoption with a behavioral rewards system
Engagement
60%
Employee pilot adoption
Engagement
86%
Earned points beyond bonus
Incremental Lift
~5%
In product activities
Strategy
UX/UI
Visual Design
FinTech
ROLE
Senior Product Designer
SCOPE
Product design for member rewards program—research synthesis, experience strategy, and UI design across iOS and Android.
TEAM
Staff Product Designer
User Researcher
Engineering

Reframing the problem
Rewards programs in FinTech are commoditized. SoFi couldn't differentiate on economics alone—our 1% cashback was competitive but not category-leading.
User research revealed a critical insight: the program appealed most to students and people just starting their financial journey—not Points Optimizers chasing maximum returns. These users welcomed rewards for improving their financial lives, not just spending.
The work shifted from competing on points value to designing the moment of earning to feel rewarding.
Strategic Tenets
Based on research findings and business requirements, we established four operating principles
01
Simple and Easy
Members shouldn't jump through hoops to earn or understand the system.
02
Flexible
Redemption adapts to which SoFi products the member has.
03
Memorable
Everyday rewards interlaced with personalized offers keep the card top of mind.
04
Ecosystem Adoption
The more you use SoFi products, the more you get rewarded.
Research Foundation
18 one-hour remote video interviews: 13 members across 6 customer segments and 5 prospects. Research validated appeal of behavioral-based rewards and shaped earning frequency decisions.
"It's an interesting idea and kind of the opposite of most rewards programs that favor people who are already doing well."
"In most programs that I'm familiar with, you get points based on spending, whereas with this there are a number of places where you don't have to spend to earn points."
"I think the gamified version encourages more frequent engagement with the app."
Key finding: Users wanted ongoing earning opportunities, not just one-time triggers. A 100-point award for paying off a loan felt "insulting"—they suggested smaller rewards to mark progress toward payoff.
Points Dashboard & Redemption
The dashboard serves as the central hub, accessible from Home and Credit Card surfaces. Points visibility across multiple touchpoints reinforces the ecosystem.
01
Dashboard
Auto-redeem fields only appear after toggle is enabled—reducing cognitive load for users wanting manual control.
02
Redemption
Pilot data showed users wait to amass points then deplete 95% of balance. Auto-redeem full balance aligns with revealed behavior.
03
Ecosystem
Points badge on Home, alongside available credit on Credit Card L1, within credit score tracking
Role & Scope
STRATEGY
Defined product strategy and design principles
Presented systems thinking to leadership
EXECUTION
Led end-to-end design for survey
Art-directed illustration work
Owned direction, flows, and key screens
Built prototypes and co-ran user testing
LEADERSHIP
Mentored a product designer
Reviewed systems diagrams
Aligned scope with Engineering
Selected Works
Raptive Design Infrastructure0→1 · Design Systems · AI Workflows · Design Engineering
Slack SynthesisAI Workflows · Systems Design · Product Strategy · Prototype · 2026
Increasing WAU by 32.5% with a redesigned survey voting experienceStrategy • UX/UI • Visual Design • UXR • Prototype • Design Systems
Lifting business recommendations by 14% with AI powered discoveryStrategy • UX/UI • User Research • Prototype • AI Powered
Unifying 4 Zillow products with a design system at 100% adoptionStrategy • UI/UX • Visual Design • Design Systems
Helping homebuyers plan open-home weekends around neighborhoods they care aboutUI/UX • Visual Design • User Research
Directing brand, campaign, and visual design for product launchesVisual Design • Art Direction • Branding
AboutAbout • Experience